Start from Elder Realm's integrated rules and the authored setting of Hextraas, then extend them with structured player and GM content. Build modules and world packages that can move between tables instead of living in disconnected notes.
Every layer of the realm — from a single skill to an entire cosmology — is yours to extend, not just to use.
Add playable races and classes alongside the 90 race profiles and 175 classes already in the game, including stats, traits, and spell access.
Beyond a realm already thick with gods, author your own gods, domains and faiths — and let your clerics draw from them.
Define custom calendars — months, days, seasons and moon phases — that flow straight into character sheets and the VTT sky.
Extend the 609-skill economy and core abilities with your own structured content.
Bundle geography, factions, lore, rules, and supporting content into portable world packages.
Import and export player or GM modules, publish complete worlds, and share community content between tables.
This isn't decoration. Set a campaign's stat-point budget and the character builder hard-blocks anyone who overspends. Add a god or a calendar and it appears as a real option on every sheet. Your world's rules become the game's rules.
The 90 race profiles across 18 groups bring lore, stats, and portraits into the compendium and character wizard, so players can understand a choice where they make it.